![]() The Detonator is also very useful for taking out Nests.In Dead Space 3 however, it is recommended to only carry a Detonator into confined areas, due to the reduced carrying capacity. In Dead Space 2, it is useful to have the Detonator on you at all times, since it is much, much more effective at dealing with Stalkers than any other weapon.The Stalkers will charge right into them. Since the places you encounter Stalkers always have narrow passages and many surfaces, like the warehouses, (save for the first encounter in the Unitology Church) you can place mines all around yourself. The Detonator is extremely efficient against Stalkers.Just don't be too close to your own blasts. ![]() This weapon works best in tight corridors.However, damage upgrades are recommended before doing this, according to the difficulty setting. This weapon is perfect against Guardians as one direct fire mine will completely kill it.On the other hand, they die quickly when crossing deployed mines, and they're a good illustration of the damage difference between the two tactics. Besides, if you're unlucky, they can detonate the mines in air with their acidic balls provided you fire at the same time. The Pukers are remarkably resistant to the mines launched directly on them, requiring 4 or 5 shots to be destroyed for the enhanced variants.This weapon is not advised against Pregnants which can unleash Swarmers after being blown up.
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